代码展示
'''
Function:
愤怒的小鸟小游戏
'''
import sys
import cfg
import pygame
from modules import *
'''游戏主程序'''
def main(cfg):
# 初始化
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('Angry Birds —— Charles的皮卡丘')
# 开始游戏
def startgame():
game_levels = GameLevels(cfg, screen)
game_levels.start()
# 退出游戏
def quitgame():
pygame.quit()
sys.exit()
# 开始界面
components = pygame.sprite.Group()
title_label = Label(screen, 700, 100, 400, 200)
title_label.addtext('ANGRY BIRDS', 80, cfg.FONTPATH['arfmoochikncheez'], (236, 240, 241))
components.add(title_label)
start_btn = Button(screen, 500, 400, 300, 100, startgame, (244, 208, 63), (247, 220, 111))
start_btn.addtext('START GAME', 60, cfg.FONTPATH['arfmoochikncheez'], cfg.BACKGROUND_COLOR)
components.add(start_btn)
quit_btn = Button(screen, 1000, 400, 300, 100, quitgame, (241, 148, 138), (245, 183, 177))
quit_btn.addtext('QUIT', 60, cfg.FONTPATH['arfmoochikncheez'], cfg.BACKGROUND_COLOR)
components.add(quit_btn)
charles_label = Label(screen, cfg.SCREENSIZE[0] - 300, cfg.SCREENSIZE[1] - 80, 300, 100)
charles_label.addtext('CHARLES', 60, cfg.FONTPATH['arfmoochikncheez'], (41, 41, 41))
components.add(charles_label)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quitgame()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
quitgame()
elif event.type == pygame.MOUSEBUTTONDOWN:
if start_btn.selected():
start_btn.action()
elif quit_btn.selected():
quit_btn.action()
screen.fill(cfg.BACKGROUND_COLOR)
for component in components: component.draw()
pygame.display.update()
clock.tick(cfg.FPS)
'''run'''
if __name__ == '__main__':
main(cfg)
'''
Function:
愤怒的小鸟小游戏
'''
import sys
import cfg
import pygame
from modules import *
'''游戏主程序'''
def main(cfg):
# 初始化
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('Angry Birds —— Charles的皮卡丘')
# 开始游戏
def startgame():
game_levels = GameLevels(cfg, screen)
game_levels.start()
# 退出游戏
def quitgame():
pygame.quit()
sys.exit()
# 开始界面
components = pygame.sprite.Group()
title_label = Label(screen, 700, 100, 400, 200)
title_label.addtext('ANGRY BIRDS', 80, cfg.FONTPATH['arfmoochikncheez'], (236, 240, 241))
components.add(title_label)
start_btn = Button(screen, 500, 400, 300, 100, startgame, (244, 208, 63), (247, 220, 111))
start_btn.addtext('START GAME', 60, cfg.FONTPATH['arfmoochikncheez'], cfg.BACKGROUND_COLOR)
components.add(start_btn)
quit_btn = Button(screen, 1000, 400, 300, 100, quitgame, (241, 148, 138), (245, 183, 177))
quit_btn.addtext('QUIT', 60, cfg.FONTPATH['arfmoochikncheez'], cfg.BACKGROUND_COLOR)
components.add(quit_btn)
charles_label = Label(screen, cfg.SCREENSIZE[0] - 300, cfg.SCREENSIZE[1] - 80, 300, 100)
charles_label.addtext('CHARLES', 60, cfg.FONTPATH['arfmoochikncheez'], (41, 41, 41))
components.add(charles_label)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quitgame()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
quitgame()
elif event.type == pygame.MOUSEBUTTONDOWN:
if start_btn.selected():
start_btn.action()
elif quit_btn.selected():
quit_btn.action()
screen.fill(cfg.BACKGROUND_COLOR)
for component in components: component.draw()
pygame.display.update()
clock.tick(cfg.FPS)
'''run'''
if __name__ == '__main__':
main(cfg)
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